GAME DEVELOPER & AI ENGINEER

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Hoang Gia Huy
Game Developer 21.12.2003 Dong Nai City

Hello!

Hoàng Gia Huy - Passionate Unity Game Developer with experience in designing and developing 2D games using C# and Unity. Skilled in gameplay programming, game mechanics implementation, UI development, animation systems, physics integration, debugging, and performance optimization.

Experienced in working collaboratively within development teams, managing source code with Git, and transforming game concepts into engaging and functional experiences. Demonstrated technical capabilities and problem-solving skills through participation in international game development and innovation competitions, earning recognition at the international level.

EDUCATION

2022 - 2026

Lac Hong University

Information Technology Engineer

Major: Information Technology | Overall GPA: 8.4

SKILLS

C# & OOP Unity 2D Physics & UI/UX Gameplay Systems Firebase & API Git & DevOps Optimization Communication (B2)

CERTIFICATION

2026

CEFR 6-level foreign language certificate - Type B2

2025

ASU Master Classes for Students Certificate

2021

Cambridge English Programs Completion Certificate

CONTENTS

1.

Game Development Projects

The Secret of Forbidden Palace & Climb Into Freedom (Unity, C#)

2.

AI & Research Projects

Sign Language Translation, Borderwave & Global Awards

3.

My CV

Curriculum Vitae, Skills Summary & Career Roadmap (PDF)

GAME DESIGN #1

The Secret of Forbidden Palace

Adventure Puzzle Game Unity 6 & C# July 2025 - August 2025

Developed core gameplay mechanics and puzzle systems.

Designed and implemented level progression, player interaction, and mission logic.

Built inventory, dialogue, and object interaction systems.

Created and integrated puzzle mechanics to support exploration and story progression.

Optimized gameplay performance and resolved gameplay-related bugs.

🏆 Won the Special award at the 2025 Huashang Innovative Mini Game Challenge
PLAY GAMEPLAY DEMO

The Secret of

FORBIDDEN PALACE

ADVENTURE

GAMEPLAY SCREENSHOTS
ASSETS & USER INTERFACE

GAME DESIGN #2

Climb Into Freedom (CIF)

2D Platformer Game Unity 2023.2 & C# April 2024 - May 2024

Developed player movement, jumping, and collision systems.

Designed and implemented levels with obstacles, collectibles, and enemy interactions.

Built checkpoint, health, and level progression systems.

Developed enemy behaviors and optimized gameplay performance.

2D Platformer Game Physics Level Design Enemy Behaviors
PLAY GAMEPLAY DEMO

The Sky Islands of

CLIMB INTO FREEDOM

2D PLATFORMER

GAMEPLAY SCREENSHOTS
ASSETS & USER INTERFACE

MAIN FUNCTION

REMARKABLE ACHIEVEMENT

GLOBAL WINNER 2025
Intel INTEL® AI GLOBAL IMPACT FESTIVAL
SILVER AWARD
World Government Summit WORLD GOVERNMENTS SUMMIT

HONORS & RESEARCH OUTCOMES

40+ AWARDS WON
40+ RESEARCH PROJECTS YIELDED RESULTS
🏅

ENCOURAGEMENT AWARD at New generation students 2025

🏅

Third Prize at Vung Tau Province Science and Technology Competition 2025

🏅

ENCOURAGEMENT Prize at the Dong Nai Hackathon 2024

🏅

Presented at the conference in the ASEAN for the Peoples Conference.

🏅

ENCOURAGEMENT Award & Outstanding Application Idea Award at the national final round of RoboG 2024

MY CV

Curriculum Vitae & Professional Background